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If you changed an imported image outside of Flash in Photoshop, for example, you can update the image instead of importing it again. Use your arrow keys or the X and Y coordinates to move the image around the canvas. To add an image to your canvas, select the image and drag it onto the canvas. You will find all of your imported images in the Library panel. Select the images you would like to import and click OK. To import images, go to File > Import > Import to Library (If you wish to place an object directly onto the stage in the current layer and frame, choose Import to Stage).
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All of your imported objects will be placed in the library (whether you import directly to the library or to the stage).
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In Flash, you are able to import audio, video and images. NOTE: Copyright laws still apply to all media.
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The course also explains the different types of symbols and tweens in Flash, and how to use them to build and animate content.Add your own elements to your Flash movie! Learn how to import photos, graphics, audio and video into the library. We show how to create a new project, structure document layers and arrange objects on the Timeline, and how to get started drawing basic shapes and incorporate text, images, audio, and video. This course provides a solid foundation in Adobe Flash and shows how to create an assortment of Flash content. Find out how to create Flash ads, build games and web animations, program interactivity in ActionScript, and much more.Ĭreate Basics Applications using Adobe Flash Slide Show, Animations and Much More, Learn how to make a game or create a Flash animation with our expert-taught Flash Professional video tutorials. The companion DVD includes lesson files so readers can work along with the book, as well video training from Learn Adobe Flash Professional CS6.
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The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. This completely revised CS6 edition shows readers how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. They also learn how to prepare and export their finished projects for publishing. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. Readers learn what they need to know to create engaging interactive content with Flash CS6. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS6. Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team.
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Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students. The Classroom in a Book series is by far the best training material on the market. ForĪccess, go to and redeem the unique code provided inside this book. You can follow the book from start to finish or choose only those lessons that interest you.ĭownloading this app gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. The fastest, easiest, most comprehensive way to learn Adobe Flash Professional CC and CS6Ĭlassroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe Systems Incorporated, developed with the supportĪdobe Flash Professional CC Classroom in a Book contains 10 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program.